Thursday, 9 July 2015

WEEK 4 by Christopher kralevski

Verisimilitude vs Stylised Aesthetics

games now have a high level of graphic and processing power and through the years the games have tried and evolved more and more into realistic graphics or on the other end stylised graphics.  now both of them have their own positives and negatives reward

many game players out there enjoy how games that have realistic graphics, it allows the player to leap in to the game much faster and easier and there for makes the game much more enjoyable. however it may sometimes go a bit too extreme, such as (2011 L.A NOIRE). now if realistic graphics getting more advance and crossing the fine line with uncanny valley. gamers want realistic graphics but when games start looking like you and me they seem odd you noticed something wrong and it has that bizarre feeling, and when games try too hard to be realistic they cross the line into the uncanny valley.

now on the other side stylised graphics does not have that realistic look but has that cartoon look and feel to it. players can still get in to game but it gives game developers and gamers a freedom to express their different art styles and genre of games. world of war craft and dota are a game based around stylised graphics and have very little realistic graphics. It is based around a fantasy style game where stylised graphics really play a big part in the game and how it sells over 7.1 million people play world of war craft.

Verisimilitude vs Stylised Aesthetics is a big factor in games on how they perform and sell in the open market both have their positive and negative Verisimilitude can be a good factor in a game but if you go too far with it, you will end up in the uncanny valley but on the other end or the scale you have Stylised Aesthetics it has that cartoon style and unique type of design  that we all know. players don't mind that distinctive technique we know as Stylised Aesthetics. but Stylised Aesthetics seem to sell over Verisimilitude. Stylised Aesthetics have more possibility of genre and game styles and there for more of a best game seller and more popular than its opposite Verisimilitude.


by Christopher kralevski

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